SAMR model is a framework designed by Dr. Ruben Puentedura to assist educators in fuse technology into teaching and learning. This model allows teachers to develop, design, and infuse digital learning experiments that make effective use of technology. The purpose of it is to transform learning experiments in order that they lead to higher levels of accomplishment for students.
Augmentation
In this step, again, technology is directly substituted for a traditional one, but with remarkable improvements to the students experience. For instance, making a presentation using photos, videos, interactive links etc.
Modification
At this stage, it's started to progress from enhancement to transformation on the model. This an effective alter to the design of the session and its learning consequence instead of replacement or enhancement. For example, the creation of calendar, messaging students, posting assignments, and tracking grades.
Redefinition
In the last level of SAMR is Redefinition where enabling the activities which were formerly impossible in the classroom that doesn't use technology.
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